The King’s Court: A Game of Tradition

This game concerns the deliberation over the remedy of disagreements and conflict amongst the group of players. A King’s Court can only take place in a session of a Queen’s Court.

Convening the King’s Court

Any player in a Queen’s Court can propose a King’s Court, by simply saying “If it please the Court, I have a question for the King.” If the consensus of the other players accepts the King’s Court, the Host announces “The Queen accepts. Welcome to the [say the date, moon, and/or location]session of the King’s Court. If they deny it, the Host says, “The Queen Denies it”.

Assuming the group consents, you then move onto the issues at hand.

Deliberations of the King’s Court

You can invent complaints, but the players will enjoy themselves far more if they can dig up some unresolved tensions, conflicts, injustice, etc., that concerns only those present. The players must make fair efforts to include everyone in on the King’s Court that the deliberations concern; but purposefully avoiding a King’s Court gives others permission to deliberate without you. The players decide whether or not they perceive this occurring.

The player who proposed the King’s Court has the first right to speak until finished, without questions. They name all those directly involved, and describe the situation as regally as possible, overplaying the importance of all parties involved as much as they can. Then any other voices may speak, but first among them, if relevant, the other party to the complaint.

All present, except for those directly involved in the dispute, deliberate on a remedy for the dispute.

When the Court has reached consensus on a solution, they then pronounce it. All decisions of the Court rely on the honor of those present to carry through the judgement.

The King’s Court stays open until all players feel they have spoken on whatever complaints they need to resolve. At the consent of all those present, the Host then adjourns the King’s Court.

Written by Willem