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	<title>Comments on: The Elements of Storyjamming</title>
	<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/</link>
	<description>Revitalizing Riddles, Mythic Story, Family, Village and Land.</description>
	<pubDate>Fri, 10 Feb 2012 10:20:28 +0000</pubDate>
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		<title>By: Shakespeare for all of us &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-26257</link>
		<dc:creator>Shakespeare for all of us &#171; Story by the Throat!</dc:creator>
		<pubDate>Tue, 28 Jun 2011 16:51:33 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-26257</guid>
		<description>[...] experience when playing a story game, in those times when I truly let go, live in the moment, and share a vivid waking Dream with my friends. Certainly, the OBS Fest players are still working from a script, not creating [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] experience when playing a story game, in those times when I truly let go, live in the moment, and share a vivid waking Dream with my friends. Certainly, the OBS Fest players are still working from a script, not creating [&#8230;]</p>
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		<title>By: The Dreaming Crucible: Principles of Play &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-26201</link>
		<dc:creator>The Dreaming Crucible: Principles of Play &#171; Story by the Throat!</dc:creator>
		<pubDate>Mon, 13 Dec 2010 05:59:55 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-26201</guid>
		<description>[...] fell into place as I reflected on half a year of play. I&#8217;m indebted to Willem Larsen for first introducing me to the concept of &#8220;seeing&#8221; what is, rather than &#8220;creating&#8221; what you want. Thanks as well [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] fell into place as I reflected on half a year of play. I&#8217;m indebted to Willem Larsen for first introducing me to the concept of &#8220;seeing&#8221; what is, rather than &#8220;creating&#8221; what you want. Thanks as well [&#8230;]</p>
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		<title>By: Unflattering Imitation &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25647</link>
		<dc:creator>Unflattering Imitation &#171; Story by the Throat!</dc:creator>
		<pubDate>Sat, 01 May 2010 22:33:14 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25647</guid>
		<description>[...] even tradition as a living, breathing source of spirit and imagination for everyone. I want us to make our own music, to tell our own stories, to build (or rebuild) our own culture, to break free of the Man not just [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] even tradition as a living, breathing source of spirit and imagination for everyone. I want us to make our own music, to tell our own stories, to build (or rebuild) our own culture, to break free of the Man not just [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25401</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Mon, 21 Dec 2009 20:22:46 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25401</guid>
		<description>Zac-
Your experience of play sounds really engaging and fulfilling - fantastic! I hope what I've sharted on storyjamming here helps put some icing on that cake - good luck.</description>
		<content:encoded><![CDATA[<p>Zac-<br />
Your experience of play sounds really engaging and fulfilling - fantastic! I hope what I&#8217;ve sharted on storyjamming here helps put some icing on that cake - good luck.</p>
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		<title>By: Zac in Virginia</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25391</link>
		<dc:creator>Zac in Virginia</dc:creator>
		<pubDate>Sun, 20 Dec 2009 15:44:51 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25391</guid>
		<description>It sounds like I've come into something *like* storyjamming - I've been working on a game design where anyone can play any character, and even move their designation "player character" (as opposed to non-protagonist character) onto another character if they find themselves wanting to tell that one's story instead of the one they started with!

In it, the sort-of-GM (called the Prince) has a PC of his own - the fearsome tyrant of the land, whatever land that might be. It's up to the Prince to push and pull the players, when and as needed, with Laws - proclamations that limit the agency of non-protag. characters, and thus require more creativity and self-reliance from the protagonists, at times. 

I think the biggest reason why my play tests have gone so well is that I have a group of friends who totally "get" the idea that we're all there to tell stories together, riff on each other... we'd make an excellent blues band, to put it one way ^_^ 

These techniques and tactics and suggestions are excellent, and I hope to help to spread them far and wide!</description>
		<content:encoded><![CDATA[<p>It sounds like I&#8217;ve come into something *like* storyjamming - I&#8217;ve been working on a game design where anyone can play any character, and even move their designation &#8220;player character&#8221; (as opposed to non-protagonist character) onto another character if they find themselves wanting to tell that one&#8217;s story instead of the one they started with!</p>
<p>In it, the sort-of-GM (called the Prince) has a PC of his own - the fearsome tyrant of the land, whatever land that might be. It&#8217;s up to the Prince to push and pull the players, when and as needed, with Laws - proclamations that limit the agency of non-protag. characters, and thus require more creativity and self-reliance from the protagonists, at times. </p>
<p>I think the biggest reason why my play tests have gone so well is that I have a group of friends who totally &#8220;get&#8221; the idea that we&#8217;re all there to tell stories together, riff on each other&#8230; we&#8217;d make an excellent blues band, to put it one way ^_^ </p>
<p>These techniques and tactics and suggestions are excellent, and I hope to help to spread them far and wide!</p>
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		<title>By: Free, Affirmed, Expressive, Consequential &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25365</link>
		<dc:creator>Free, Affirmed, Expressive, Consequential &#171; Story by the Throat!</dc:creator>
		<pubDate>Thu, 17 Dec 2009 00:34:05 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25365</guid>
		<description>[...] game as group storytelling. But when I&#8217;m seizing story, I&#8217;ll stay in the company of the innovators and explorers, and keep my eye on the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] game as group storytelling. But when I&#8217;m seizing story, I&#8217;ll stay in the company of the innovators and explorers, and keep my eye on the [&#8230;]</p>
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		<title>By: The College of Mythic Cartography &#187; Blog Archive &#187; PODCAST: Healing and Renewal Through Storyjamming</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24222</link>
		<dc:creator>The College of Mythic Cartography &#187; Blog Archive &#187; PODCAST: Healing and Renewal Through Storyjamming</dc:creator>
		<pubDate>Tue, 14 Oct 2008 05:32:42 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24222</guid>
		<description>[...] The Elements of Storyjamming [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The Elements of Storyjamming [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24196</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Fri, 26 Sep 2008 05:57:17 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24196</guid>
		<description>Well, I hope you keep me posted. That sounds fantastic.</description>
		<content:encoded><![CDATA[<p>Well, I hope you keep me posted. That sounds fantastic.</p>
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		<title>By: Matthijs Holter</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24195</link>
		<dc:creator>Matthijs Holter</dc:creator>
		<pubDate>Thu, 25 Sep 2008 18:12:47 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24195</guid>
		<description>Whoa. The back-and-forth shift sounds powerful, indeed, now that you mention it - I hadn't thought about that. In The Society of Dreamers, scenes of GM-less role-playing/story gaming will be interspersed with more immersionistic dream scenes; that might bring a rhythm of its own. It's very much a work in progress, though, but one that I hope to playtest again soon.</description>
		<content:encoded><![CDATA[<p>Whoa. The back-and-forth shift sounds powerful, indeed, now that you mention it - I hadn&#8217;t thought about that. In The Society of Dreamers, scenes of GM-less role-playing/story gaming will be interspersed with more immersionistic dream scenes; that might bring a rhythm of its own. It&#8217;s very much a work in progress, though, but one that I hope to playtest again soon.</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24194</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:28:53 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24194</guid>
		<description>Matthijs-

Very exciting! The Society of Dreamers; sounds like a game I'd play. :) Of course, I think you know I've tried and enjoyed Archipelago (on the short list of my storyband's favorite games).

As far as combining the trance angle with "conscious" techniques ("make each other look good"); I continue to work the bugs out. But I will say, "hypnosis" and "trance", as described by  practicioners, often deepen as one crosses the boundary between them and 'ordinary'  consciousness. The back-and-forth rhythm seems to accelerate the depth of trance, kind of like whispering in a conversation, then speaking loudly and animatedly, then going back to whispering intimately, then loudly and excitedly again. You may have experienced this effect before.</description>
		<content:encoded><![CDATA[<p>Matthijs-</p>
<p>Very exciting! The Society of Dreamers; sounds like a game I&#8217;d play. <img src='http://www.mythic-cartography.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Of course, I think you know I&#8217;ve tried and enjoyed Archipelago (on the short list of my storyband&#8217;s favorite games).</p>
<p>As far as combining the trance angle with &#8220;conscious&#8221; techniques (&#8221;make each other look good&#8221;); I continue to work the bugs out. But I will say, &#8220;hypnosis&#8221; and &#8220;trance&#8221;, as described by  practicioners, often deepen as one crosses the boundary between them and &#8216;ordinary&#8217;  consciousness. The back-and-forth rhythm seems to accelerate the depth of trance, kind of like whispering in a conversation, then speaking loudly and animatedly, then going back to whispering intimately, then loudly and excitedly again. You may have experienced this effect before.</p>
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