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	<title>Comments on: The Elements of Storyjamming</title>
	<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/</link>
	<description>Revitalizing Riddles, Mythic Story, Family, Village and Land.</description>
	<pubDate>Mon, 15 Mar 2010 11:38:52 +0000</pubDate>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25401</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Mon, 21 Dec 2009 20:22:46 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25401</guid>
		<description>Zac-
Your experience of play sounds really engaging and fulfilling - fantastic! I hope what I've sharted on storyjamming here helps put some icing on that cake - good luck.</description>
		<content:encoded><![CDATA[<p>Zac-<br />
Your experience of play sounds really engaging and fulfilling - fantastic! I hope what I&#8217;ve sharted on storyjamming here helps put some icing on that cake - good luck.</p>
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		<title>By: Zac in Virginia</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25391</link>
		<dc:creator>Zac in Virginia</dc:creator>
		<pubDate>Sun, 20 Dec 2009 15:44:51 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25391</guid>
		<description>It sounds like I've come into something *like* storyjamming - I've been working on a game design where anyone can play any character, and even move their designation "player character" (as opposed to non-protagonist character) onto another character if they find themselves wanting to tell that one's story instead of the one they started with!

In it, the sort-of-GM (called the Prince) has a PC of his own - the fearsome tyrant of the land, whatever land that might be. It's up to the Prince to push and pull the players, when and as needed, with Laws - proclamations that limit the agency of non-protag. characters, and thus require more creativity and self-reliance from the protagonists, at times. 

I think the biggest reason why my play tests have gone so well is that I have a group of friends who totally "get" the idea that we're all there to tell stories together, riff on each other... we'd make an excellent blues band, to put it one way ^_^ 

These techniques and tactics and suggestions are excellent, and I hope to help to spread them far and wide!</description>
		<content:encoded><![CDATA[<p>It sounds like I&#8217;ve come into something *like* storyjamming - I&#8217;ve been working on a game design where anyone can play any character, and even move their designation &#8220;player character&#8221; (as opposed to non-protagonist character) onto another character if they find themselves wanting to tell that one&#8217;s story instead of the one they started with!</p>
<p>In it, the sort-of-GM (called the Prince) has a PC of his own - the fearsome tyrant of the land, whatever land that might be. It&#8217;s up to the Prince to push and pull the players, when and as needed, with Laws - proclamations that limit the agency of non-protag. characters, and thus require more creativity and self-reliance from the protagonists, at times. </p>
<p>I think the biggest reason why my play tests have gone so well is that I have a group of friends who totally &#8220;get&#8221; the idea that we&#8217;re all there to tell stories together, riff on each other&#8230; we&#8217;d make an excellent blues band, to put it one way ^_^ </p>
<p>These techniques and tactics and suggestions are excellent, and I hope to help to spread them far and wide!</p>
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		<title>By: Free, Affirmed, Expressive, Consequential &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25365</link>
		<dc:creator>Free, Affirmed, Expressive, Consequential &#171; Story by the Throat!</dc:creator>
		<pubDate>Thu, 17 Dec 2009 00:34:05 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-25365</guid>
		<description>[...] game as group storytelling. But when I&#8217;m seizing story, I&#8217;ll stay in the company of the innovators and explorers, and keep my eye on the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] game as group storytelling. But when I&#8217;m seizing story, I&#8217;ll stay in the company of the innovators and explorers, and keep my eye on the [&#8230;]</p>
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		<title>By: The College of Mythic Cartography &#187; Blog Archive &#187; PODCAST: Healing and Renewal Through Storyjamming</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24222</link>
		<dc:creator>The College of Mythic Cartography &#187; Blog Archive &#187; PODCAST: Healing and Renewal Through Storyjamming</dc:creator>
		<pubDate>Tue, 14 Oct 2008 05:32:42 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24222</guid>
		<description>[...] The Elements of Storyjamming [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The Elements of Storyjamming [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24196</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Fri, 26 Sep 2008 05:57:17 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24196</guid>
		<description>Well, I hope you keep me posted. That sounds fantastic.</description>
		<content:encoded><![CDATA[<p>Well, I hope you keep me posted. That sounds fantastic.</p>
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		<title>By: Matthijs Holter</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24195</link>
		<dc:creator>Matthijs Holter</dc:creator>
		<pubDate>Thu, 25 Sep 2008 18:12:47 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24195</guid>
		<description>Whoa. The back-and-forth shift sounds powerful, indeed, now that you mention it - I hadn't thought about that. In The Society of Dreamers, scenes of GM-less role-playing/story gaming will be interspersed with more immersionistic dream scenes; that might bring a rhythm of its own. It's very much a work in progress, though, but one that I hope to playtest again soon.</description>
		<content:encoded><![CDATA[<p>Whoa. The back-and-forth shift sounds powerful, indeed, now that you mention it - I hadn&#8217;t thought about that. In The Society of Dreamers, scenes of GM-less role-playing/story gaming will be interspersed with more immersionistic dream scenes; that might bring a rhythm of its own. It&#8217;s very much a work in progress, though, but one that I hope to playtest again soon.</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24194</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:28:53 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24194</guid>
		<description>Matthijs-

Very exciting! The Society of Dreamers; sounds like a game I'd play. :) Of course, I think you know I've tried and enjoyed Archipelago (on the short list of my storyband's favorite games).

As far as combining the trance angle with "conscious" techniques ("make each other look good"); I continue to work the bugs out. But I will say, "hypnosis" and "trance", as described by  practicioners, often deepen as one crosses the boundary between them and 'ordinary'  consciousness. The back-and-forth rhythm seems to accelerate the depth of trance, kind of like whispering in a conversation, then speaking loudly and animatedly, then going back to whispering intimately, then loudly and excitedly again. You may have experienced this effect before.</description>
		<content:encoded><![CDATA[<p>Matthijs-</p>
<p>Very exciting! The Society of Dreamers; sounds like a game I&#8217;d play. <img src='http://www.mythic-cartography.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Of course, I think you know I&#8217;ve tried and enjoyed Archipelago (on the short list of my storyband&#8217;s favorite games).</p>
<p>As far as combining the trance angle with &#8220;conscious&#8221; techniques (&#8221;make each other look good&#8221;); I continue to work the bugs out. But I will say, &#8220;hypnosis&#8221; and &#8220;trance&#8221;, as described by  practicioners, often deepen as one crosses the boundary between them and &#8216;ordinary&#8217;  consciousness. The back-and-forth rhythm seems to accelerate the depth of trance, kind of like whispering in a conversation, then speaking loudly and animatedly, then going back to whispering intimately, then loudly and excitedly again. You may have experienced this effect before.</p>
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		<title>By: Matthijs Holter</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24188</link>
		<dc:creator>Matthijs Holter</dc:creator>
		<pubDate>Wed, 24 Sep 2008 07:24:34 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24188</guid>
		<description>"When we Story-jam, we share the same vivid waking Dream. Therefore, we see, rather than invent. We go there, to the vividly imagined place, and then bring it back in words and gestures."

This approach sounds almost shamanistic, trance-like, which means I like it a lot. However, do you find it easy to combine with conscious use of techniques - such as "Make each other look good", which to me seems to require a conscious and reflexive awareness of other players' stories?

I'm interested in this approach - currently my group is doing something similar to story-jamming with &lt;a&gt;Archipelago&lt;/a&gt;, and I'm going to be taking some inspiration from your &lt;i&gt;animal tracking/seeing, not inventing&lt;/i&gt; ideas to another design I'm working on, The Society of Dreamers.</description>
		<content:encoded><![CDATA[<p>&#8220;When we Story-jam, we share the same vivid waking Dream. Therefore, we see, rather than invent. We go there, to the vividly imagined place, and then bring it back in words and gestures.&#8221;</p>
<p>This approach sounds almost shamanistic, trance-like, which means I like it a lot. However, do you find it easy to combine with conscious use of techniques - such as &#8220;Make each other look good&#8221;, which to me seems to require a conscious and reflexive awareness of other players&#8217; stories?</p>
<p>I&#8217;m interested in this approach - currently my group is doing something similar to story-jamming with <a>Archipelago</a>, and I&#8217;m going to be taking some inspiration from your <i>animal tracking/seeing, not inventing</i> ideas to another design I&#8217;m working on, The Society of Dreamers.</p>
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		<title>By: The Game in a Jam &#171; Story by the Throat!</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24187</link>
		<dc:creator>The Game in a Jam &#171; Story by the Throat!</dc:creator>
		<pubDate>Wed, 24 Sep 2008 06:53:27 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-24187</guid>
		<description>[...] friend Willem has this blog, the College of Mythic Cartography. He talks a lot there about &#8220;Storyjamming,&#8221; which is his term for what&#8217;s usually called roleplaying games. I&#8217;ve played a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] friend Willem has this blog, the College of Mythic Cartography. He talks a lot there about &#8220;Storyjamming,&#8221; which is his term for what&#8217;s usually called roleplaying games. I&#8217;ve played a [&#8230;]</p>
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		<title>By: The College of Mythic Cartography &#187; Blog Archive &#187; The Oral Tradition of Storyjamming</title>
		<link>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-23911</link>
		<dc:creator>The College of Mythic Cartography &#187; Blog Archive &#187; The Oral Tradition of Storyjamming</dc:creator>
		<pubDate>Wed, 11 Jun 2008 22:33:34 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2008/03/16/the-elements-of-storyjamming/#comment-23911</guid>
		<description>[...] on the weekend of May 31-June 1.  For a long time, I&#8217;ve had some difficulty establishing a storyjamming culture with my small group. I have many assumptions and things I take for granted about [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] on the weekend of May 31-June 1.  For a long time, I&#8217;ve had some difficulty establishing a storyjamming culture with my small group. I have many assumptions and things I take for granted about [&#8230;]</p>
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