Storyjamming: Warming Up and Working With Energy II

I struggle with throwing too much into my explanations of things. I enjoy wandering the places where all kinds of craziness overlaps, and so you may find this subject involves far more than just ‘improv warm ups’ - hence why I call it “working with energy” rather than just ‘warm up games’.

I believe you can’t move human energy where you want it by forcing it, explaining to it, or blocking it.”Moving” energy really means opening space for the energy to go. In some kind of odd way, human energy fills the container you put it in, like water. So, by changing the shape  and structure of the container, you can really shape the energy of relationships within your group.

Think about this! The implications! I have a five year old friend who just discovered exclamation points, so in his spirit I won’t hold back. To wit: you change relationships within a group, not by changing the people within the group, but by changing the shape of their container!! This means you no longer look for virtuous (or flawed) behavior, but you simply play games that change the shape of the container the group dwells in, according to your needs.

I find this ridiculously cool. If you’ve listened to my “Yes, and…!” podcast (and read the corresponding article), or my interview with Lisa Wells, you know how no matter how simple the intuition/improv game, it has an incredible amount to teach and a broad applicability.

So you can use these games and this understanding, as principles, to subtlely shape any container you find yourself in with another human being, when you find the space disintegrating into something that doesn’t support healthy interactions. Nonviolent Communication sessions, decision making processes, project retrospectives, all these ‘containers’ comprise themselves of many sub-games and understandings, that you can further support using improv/intuition games (whether fully, or just in principle).

Now, many, many people use improv/intuition games with insufficient understanding of how they work. I don’t claim any expertise myself, but I’ve had some very good mentors and seen how skilled folks work the games. An improv game doesn’t work like a magic bullet - you don’t just play “yes, and…!” a couple times and consider your problems solved. Don’t use them as one-size-fits-all icebreakers, and pick them out as random candy to distribute. These games require attention and intention.

Each improv game has a diagnostic function, and an energy moving function. Every time you play a game, you look for how the group handles it. If they seem unready or overwhelmed, then you know to back up into simpler and more fundamental games. I had this experience just the other day over skype, in my mythweavers storyband. I’d never done improv games “over the phone” before, and yet I knew we needed some way to further cohere as a group. So I gave it a shot, and discovered I had run the games exactly backwards (which tells me a LOT about our group, what we needed, and what we hadn’t gotten yet). I first ran a game called “color, advance”, where I had one person (A) tell a story, while another person (B) yelled ‘color!’ for more details periodically, and yet another person (C) yelled ‘advance’ for plot progression. They struggled with that, so I knew to back up (diagnostics! don’t blame the group, change the shape of the container!). So I backed up to “Word at a Time”, where in order each person added a single word to an ongoing story, as quickly as possible. They struggled with that too. So, I backed up yet again, played “Firing Line”, where two folks took turns calling out words to a third person, who immediately responded with the first word that came to mind. I noticed them handling that pretty well, so once they had a definite rhythm we next went back to “Word at a Time”, did great, then finally back to “Color, Advance”, doing great (you can find a handy card deck that contains all or most of these improv games Creative Advantage, or look in Viola Spolin’s book).

Huh, you know? Simple.

Except for of course the unbelievable limits that skype places on what I would normally do with a group (way more body movement and interaction, way more emphasis on eye contact), I feel like we can at least work up a decent enough container to consistently get better-than-average moments out of our skype storyjamming. In a way, playing over skype feels like blindfolding the group, which I might do for an improv game anyway; so maybe in the end it has a lot of potential!

The model I normally follow to warm up for storyjamming specifically, looks like this:

Follow the energy - all groups need something silly to start with, more tired or distracted groups need more silly games than usual. Silly doesn’t mean ‘easy’,  just silly (think ‘musical chairs’). Once energy has really begun to fly around the room, after a couple different silly games, use that energy to fuel more focused games. When their focus burns out, go back to silly and fun. Then back to focus, amping up the level of focus challenge each time we return. Look for mutual group eye contact as a sign the group has begun to feel ready for bigger challenges. End with a fiendishly difficult group mind diagnostic game, like ‘Counting’.

Even more concisely put:

A) Follow the Energy

B) Build energy with silly fun, use that energy to focus until burn out, then back to silly fun until ready for next level of focus challenge.

C) End with a group diagnostic game that demonstrates group unity.

Now about that ‘level of focus challenge’ - this part has a very open-ended nature. You can’t run out of ever-deeper levels of focus challenge. Think about the play you want your story games to create, and tune the warm-ups to get you there. If you want to go all the way to method acting and beyond, well, why the hell not. I think it’ll surprise you what you can achieve, and how quickly. However, don’t rush things either; really, only time limits you. The group will get as far as it can get in each session. The quicker you want to create group cohesion, the more time you must spend watching and opening space for the group energy to move into. Ironically, the more in a hurry you feel, the more time you must spend playing; you could warm up for a couple hours if you really wanted to get to magical places fast.

Which brings up the last point. Do you need to play these games, to create the storyjamming that satisfies you? Certainly some folks have very satisfying and consistent play without ever hearing of these improv games. I’ve had great story jams without them, but not consistently, and I think I know why; I play with new groups all the time, and only recently formed my core group. Folks with great consistently play tend to have tight, intimate core groups with long histories. I think these tools solve the problem of building brand-new groups to a high level of cohesion quickly, creating a space for satisfying play to happen fast and consistently. I also think these warm-up games find one’s blindspots, and iron them out, making each player personally improve over time.

So, as they say, Go Play!

14 Responses to “Storyjamming: Warming Up and Working With Energy II”

  1. timeLESS Says:

    Your Blog is still alive !!! and how! This is a great topic that deserves lots of exploration! thanks.

  2. Willem Says:

    My pleasure, and thanks for the encouragement. Maybe I just needed a break!

  3. timeLESS Says:

    Im VERY interested in exploring the idea of creating different containers with differing functions according to want/need. This idea makes so much sense when you put it like that and im amazed by your ability to put that idea so clearly in front of me to see.

    The whole idea seems to stand very close to my thoughts about game theory and how people can choose the way they relate to the world (rules they wish to play by). Rules can be created to make any kind of “container” (the game we choose to play?) for us to enjoy.

    I think we would benefit from recognizing our ability to change the rules according to want/need. ATM it seems people try forcing other people to change to fit their idea of the container, instead of recognizing how their are potentially endless different possible containers to enjoy.

  4. timeLESS Says:

    So my Next Line of thinking is:

    Is human culture the set of game rules we are most familiar playing, and therefore any other rules encountered (other cultures) feel like they are playing it wrong?

    timeLESS

    thanks

  5. Willem Says:

    Absolutely, IMHO. Thus you have ideas of “obviously”, “common sense”, “you just don’t do that”, “everybody knows that..”, shame/guilt, etc. Assumed and unstated rules of play.

    Those who don’t use forks we call “barbarians”; the forkless ones see us eating with our left hands and call US “barbarians”. And we both have it right; the idea of “barbarians” embodies the idea of people who don’t know the rules of play, and like children we must teach them how to conduct themselves, say hello, thank you (some languages have no words for “thank you” per se, so language enforces the rules of play too), please, knock before opening a door, call before coming over, etc.

    I think anytime someone says, “Well, OBVIOUSLY, such and such…” I’ve probably just run into a rule of play, not a genuine personal thought of that person.

    I think unstated and unexamined rules have the most power to create a culture of play; I don’t at all see them in a bad light. But you can’t change them (assuming they don’t work, or work poorly to create the kind of play you want) until you shine a light on them and examine them.

  6. The College of Mythic Cartography » Blog Archive » A Community of Rewilding Means Adults in Accord Says:

    […] « Storyjamming: Warming Up and Working With Energy II […]

  7. timeLESS Says:

    Yes a problem, though is that people feel you are “cheating” when you don’t play by their rules. They start enforcing a single set of rules for all to play by. When one looses the game they want you to play, they reason it must be your own fault, for not playing their game very well.

    Now, im into games and i realize that any set of rules (OR LACK THEREOF) has emergent properties that result in certain outcomes / mode of behviour and so on. When i choose to play games i think of what I want out of the game and choose my games accordingly.
    If i want to have fun i play game A, if i want to have a deeply moving narrative experience i choose game B and so on. (this choice can be defined VERY specifically).

    What this understanding brings me is

    a) each differing ruleset has different emergent properties
    b) rulesets can be modified to suit expectations/needs/want and so on
    c) Rulesets cannot be objectively ranked in a hierarchy, for each differing ruleset has different emergent properties that might be desireable for different reasons. Rulesets are NOT universal
    d) The rule that reads: “To ensure correct play of this gamel you must make sure everyone plays this game and not allow any other ruleset to be used” is HIGHLY poisonous. it is a game rule that diminishes all possible games to be played to ONE.

    more thoughts later.

  8. timeLESS Says:

    What leaves me baffled is this:

    When you play any given boardgame, let’s say RISK, you are well aware that you are playing a game, a specific game even, called RISK in which you play land-grab. Also you might be aware that there are other games out there, which you are not playing, but might choose to do so in the future. Let’s say Monopoly, which is about landgrab. You do NOT think that people on the table next to you who are playing Monopoly are playing RISK wrongly.

    Yet this is exactly what happens when culture A meets culture B. Culture A treats Culture B as the same game only played WRONG. (thus they must be cheating) . While they arent even trying to be the same game. They might be games alike, but surely each is a thing unto itself and deservers to be recognized as such?

    Different cultures = Different games. Lots of games = Lots of Fun especially if you can pick what you want to play when you want to play!

  9. timeLESS Says:

    would you mind if would quote extensively from the post for something on me blog?

  10. Willem Says:

    Sure. Go for it.

  11. choose your own rules « Gamestribe Blog Says:

    […] the whole thread here, […]

  12. Fishbowl Says:

    I like the way you describe human energy filling g up space, and how to change the container. Your method reminds me of how I deal with ceremony with a group. I only have a basic frame work and then encourage the group to fill in the rest with divine improvisation.

  13. Willem Says:

    That sounds great, Fishbowl. Where did you get the inspiration for your framework?

  14. The Myth Weavers » Blog Archive » Episode #8: “Howl of the People,” Season 1, Episode 3 Says:

    […] Warming Up & Working with Energy, and part 2, both by Willem on the College of Mythic Cartography    The Myth Weavers, episode 8 […]

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