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	<title>Comments on: Storyjamming: Warming Up and Working With Energy II</title>
	<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/</link>
	<description>Revitalizing Riddles, Mythic Story, Family, Village and Land.</description>
	<pubDate>Sun,  1 Aug 2010 07:06:26 +0000</pubDate>
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		<title>By: The Myth Weavers &#187; Blog Archive &#187; Episode #8: &#8220;Howl of the People,&#8221; Season 1, Episode 3</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24621</link>
		<dc:creator>The Myth Weavers &#187; Blog Archive &#187; Episode #8: &#8220;Howl of the People,&#8221; Season 1, Episode 3</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:31:19 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24621</guid>
		<description>[...] Warming Up &#38; Working with Energy, and part 2, both by Willem on the College of Mythic Cartography  &#160;  &#160;The Myth Weavers, episode 8 [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Warming Up &#38; Working with Energy, and part 2, both by Willem on the College of Mythic Cartography  &nbsp;  &nbsp;The Myth Weavers, episode 8 [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24517</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Sun, 22 Feb 2009 01:12:40 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24517</guid>
		<description>That sounds great, Fishbowl. Where did you get the inspiration for your framework?</description>
		<content:encoded><![CDATA[<p>That sounds great, Fishbowl. Where did you get the inspiration for your framework?</p>
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		<title>By: Fishbowl</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24516</link>
		<dc:creator>Fishbowl</dc:creator>
		<pubDate>Sun, 22 Feb 2009 00:05:47 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24516</guid>
		<description>I like the way you describe human energy filling g up space, and how to change the container. Your method reminds me of how I deal with ceremony with a group. I only have a basic frame work and then encourage the group to fill in the rest with divine improvisation.</description>
		<content:encoded><![CDATA[<p>I like the way you describe human energy filling g up space, and how to change the container. Your method reminds me of how I deal with ceremony with a group. I only have a basic frame work and then encourage the group to fill in the rest with divine improvisation.</p>
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		<title>By: choose your own rules &#171; Gamestribe Blog</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24513</link>
		<dc:creator>choose your own rules &#171; Gamestribe Blog</dc:creator>
		<pubDate>Sat, 21 Feb 2009 15:38:00 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24513</guid>
		<description>[...] the whole thread here, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] the whole thread here, [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24481</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Sun, 15 Feb 2009 19:01:51 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24481</guid>
		<description>Sure. Go for it.</description>
		<content:encoded><![CDATA[<p>Sure. Go for it.</p>
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		<title>By: timeLESS</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24480</link>
		<dc:creator>timeLESS</dc:creator>
		<pubDate>Sun, 15 Feb 2009 14:18:51 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24480</guid>
		<description>would you mind if would quote extensively from the post  for something on me blog?</description>
		<content:encoded><![CDATA[<p>would you mind if would quote extensively from the post  for something on me blog?</p>
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		<title>By: timeLESS</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24479</link>
		<dc:creator>timeLESS</dc:creator>
		<pubDate>Sun, 15 Feb 2009 14:00:42 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24479</guid>
		<description>What leaves me baffled is this: 

When you play any given boardgame, let's say RISK, you are well aware that you are playing a game, a specific  game even, called RISK in which you play land-grab.  Also you might be aware that there are other games out there, which you are not playing, but might choose to do so in the future. Let's say Monopoly, which is about landgrab. You do NOT think that people on the table next to you who are playing Monopoly are playing RISK wrongly.  

Yet this is exactly what happens when culture A meets culture B.     Culture A treats Culture B  as the same game only played WRONG. (thus they must be cheating) . While they arent even trying to be the same game. They might be games alike, but surely each is a thing unto itself and deservers to be recognized as such? 

Different cultures = Different games.     Lots of games = Lots of Fun        especially if you can pick what you want to play when you want to play!</description>
		<content:encoded><![CDATA[<p>What leaves me baffled is this: </p>
<p>When you play any given boardgame, let&#8217;s say RISK, you are well aware that you are playing a game, a specific  game even, called RISK in which you play land-grab.  Also you might be aware that there are other games out there, which you are not playing, but might choose to do so in the future. Let&#8217;s say Monopoly, which is about landgrab. You do NOT think that people on the table next to you who are playing Monopoly are playing RISK wrongly.  </p>
<p>Yet this is exactly what happens when culture A meets culture B.     Culture A treats Culture B  as the same game only played WRONG. (thus they must be cheating) . While they arent even trying to be the same game. They might be games alike, but surely each is a thing unto itself and deservers to be recognized as such? </p>
<p>Different cultures = Different games.     Lots of games = Lots of Fun        especially if you can pick what you want to play when you want to play!</p>
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		<title>By: timeLESS</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24478</link>
		<dc:creator>timeLESS</dc:creator>
		<pubDate>Sun, 15 Feb 2009 13:41:48 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24478</guid>
		<description>Yes a problem, though is that people feel you are "cheating" when you don't play by their rules. They start enforcing a single set of rules for all to play by. When one looses the game they want you to play, they reason it must be your own fault, for not playing their game very well. 

Now, im into games and i realize that any set of rules (OR LACK THEREOF) has emergent properties that result in certain outcomes / mode of behviour and so on. When i choose to play games i think of what I want out of the game and choose my games accordingly.
 If i want to have fun i play game A, if i want to have a deeply moving narrative experience i choose game B and so on. (this choice can be defined VERY specifically). 

What this understanding brings me is
 
a) each differing ruleset has different emergent properties
b) rulesets can be modified to suit expectations/needs/want and so on
c) Rulesets cannot be objectively ranked in a hierarchy, for each differing ruleset has different emergent properties that might be desireable for different reasons. Rulesets are NOT universal
d) The rule that reads: "To ensure correct play of this gamel you must make sure everyone plays this game and not allow any other ruleset to be used" is HIGHLY poisonous. it is a game rule that diminishes all possible games to be played to ONE. 

more thoughts later.</description>
		<content:encoded><![CDATA[<p>Yes a problem, though is that people feel you are &#8220;cheating&#8221; when you don&#8217;t play by their rules. They start enforcing a single set of rules for all to play by. When one looses the game they want you to play, they reason it must be your own fault, for not playing their game very well. </p>
<p>Now, im into games and i realize that any set of rules (OR LACK THEREOF) has emergent properties that result in certain outcomes / mode of behviour and so on. When i choose to play games i think of what I want out of the game and choose my games accordingly.<br />
 If i want to have fun i play game A, if i want to have a deeply moving narrative experience i choose game B and so on. (this choice can be defined VERY specifically). </p>
<p>What this understanding brings me is</p>
<p>a) each differing ruleset has different emergent properties<br />
b) rulesets can be modified to suit expectations/needs/want and so on<br />
c) Rulesets cannot be objectively ranked in a hierarchy, for each differing ruleset has different emergent properties that might be desireable for different reasons. Rulesets are NOT universal<br />
d) The rule that reads: &#8220;To ensure correct play of this gamel you must make sure everyone plays this game and not allow any other ruleset to be used&#8221; is HIGHLY poisonous. it is a game rule that diminishes all possible games to be played to ONE. </p>
<p>more thoughts later.</p>
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		<title>By: The College of Mythic Cartography &#187; Blog Archive &#187; A Community of Rewilding Means Adults in Accord</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24471</link>
		<dc:creator>The College of Mythic Cartography &#187; Blog Archive &#187; A Community of Rewilding Means Adults in Accord</dc:creator>
		<pubDate>Sat, 14 Feb 2009 22:45:40 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24471</guid>
		<description>[...] &#171; Storyjamming: Warming Up and Working With Energy II [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] &laquo; Storyjamming: Warming Up and Working With Energy II [&#8230;]</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24469</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Fri, 13 Feb 2009 19:37:53 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/#comment-24469</guid>
		<description>Absolutely, IMHO. Thus you have ideas of "obviously", "common sense", "you just don't do that", "everybody knows that..", shame/guilt, etc. Assumed and unstated rules of play.

Those who don't use forks we call "barbarians"; the forkless ones see us eating with our left hands and call US "barbarians". And we both have it right; the idea of "barbarians" embodies the idea of people who don't know the rules of play, and like children we must teach them how to conduct themselves, say hello, thank you (some languages have no words for "thank you" per se, so language enforces the rules of play too), please, knock before opening a door, call before coming over, etc.

I think anytime someone says, "Well, OBVIOUSLY, such and such..." I've probably just run into a rule of play, not a genuine personal thought of that person. 

I think unstated and unexamined rules have the most power to create a culture of play; I don't at all see them in a bad light. But you can't change them (assuming they don't work, or work poorly to create the kind of play you want) until you shine a light on them and examine them.</description>
		<content:encoded><![CDATA[<p>Absolutely, IMHO. Thus you have ideas of &#8220;obviously&#8221;, &#8220;common sense&#8221;, &#8220;you just don&#8217;t do that&#8221;, &#8220;everybody knows that..&#8221;, shame/guilt, etc. Assumed and unstated rules of play.</p>
<p>Those who don&#8217;t use forks we call &#8220;barbarians&#8221;; the forkless ones see us eating with our left hands and call US &#8220;barbarians&#8221;. And we both have it right; the idea of &#8220;barbarians&#8221; embodies the idea of people who don&#8217;t know the rules of play, and like children we must teach them how to conduct themselves, say hello, thank you (some languages have no words for &#8220;thank you&#8221; per se, so language enforces the rules of play too), please, knock before opening a door, call before coming over, etc.</p>
<p>I think anytime someone says, &#8220;Well, OBVIOUSLY, such and such&#8230;&#8221; I&#8217;ve probably just run into a rule of play, not a genuine personal thought of that person. </p>
<p>I think unstated and unexamined rules have the most power to create a culture of play; I don&#8217;t at all see them in a bad light. But you can&#8217;t change them (assuming they don&#8217;t work, or work poorly to create the kind of play you want) until you shine a light on them and examine them.</p>
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