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	<title>Comments on: The Pedagogy of Play: Bite-Sized Pieces, Part IV</title>
	<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/</link>
	<description>Revitalizing Riddles, Mythic Story, Family, Village and Land.</description>
	<pubDate>Fri, 10 Feb 2012 18:45:58 +0000</pubDate>
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		<title>By: Teach Mouse Guard at Good Omens Con &#171; Sean Nittner</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26836</link>
		<dc:creator>Teach Mouse Guard at Good Omens Con &#171; Sean Nittner</dc:creator>
		<pubDate>Tue, 31 Jan 2012 06:55:27 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26836</guid>
		<description>[...] over at The College of Mythic Cartography (http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/) and my own podcast on icebreakers, however, have inspired me to do something more for my Mouse [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] over at The College of Mythic Cartography (http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/) and my own podcast on icebreakers, however, have inspired me to do something more for my Mouse [&#8230;]</p>
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		<title>By: &#187; Pedagogy of Play Sean Nittner</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26797</link>
		<dc:creator>&#187; Pedagogy of Play Sean Nittner</dc:creator>
		<pubDate>Wed, 25 Jan 2012 17:06:54 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26797</guid>
		<description>[...] over at The College of Mythic Cartography and my own podcast on icebreakers led to a discussion about teach people through games, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] over at The College of Mythic Cartography and my own podcast on icebreakers led to a discussion about teach people through games, [&#8230;]</p>
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		<title>By: No. &#124; Buried Without Ceremony</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26739</link>
		<dc:creator>No. &#124; Buried Without Ceremony</dc:creator>
		<pubDate>Sat, 21 Jan 2012 02:48:46 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-26739</guid>
		<description>[...] Larsen introduced me to this phrase. It&#8217;s something he uses in group character creation, so that you can have an entire group participating in the creation of a character, but still allow [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Larsen introduced me to this phrase. It&#8217;s something he uses in group character creation, so that you can have an entire group participating in the creation of a character, but still allow [&#8230;]</p>
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		<title>By: The Myth Weavers &#187; Blog Archive &#187; Episode #13: The Pedagogy of Playing Mouse Guard Post-Game Show</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24912</link>
		<dc:creator>The Myth Weavers &#187; Blog Archive &#187; Episode #13: The Pedagogy of Playing Mouse Guard Post-Game Show</dc:creator>
		<pubDate>Fri, 19 Jun 2009 03:31:48 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24912</guid>
		<description>[...] Sean comments about a pedagogy for Mouse Guard [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Sean comments about a pedagogy for Mouse Guard [&#8230;]</p>
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		<title>By: Spil Nu!: Polaris</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24909</link>
		<dc:creator>Spil Nu!: Polaris</dc:creator>
		<pubDate>Thu, 18 Jun 2009 22:33:31 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24909</guid>
		<description>[...] Willem Larsen om opvarmning og om at lære at spille Polaris [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Willem Larsen om opvarmning og om at lære at spille Polaris [&#8230;]</p>
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		<title>By: Jason Godesky</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24847</link>
		<dc:creator>Jason Godesky</dc:creator>
		<pubDate>Sat, 23 May 2009 00:53:46 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24847</guid>
		<description>&lt;a href="http://thefifthworldsg.blogspot.com/2009/05/pedagogy-of-playing-mouse-guard.html" rel="nofollow"&gt;The Pedagogy of Playing Mouse Guard&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://thefifthworldsg.blogspot.com/2009/05/pedagogy-of-playing-mouse-guard.html" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/thefifthworldsg.blogspot.com');">The Pedagogy of Playing Mouse Guard</a></p>
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		<title>By: Jason Godesky</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24834</link>
		<dc:creator>Jason Godesky</dc:creator>
		<pubDate>Thu, 14 May 2009 01:30:06 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24834</guid>
		<description>Too awesome! &lt;a href="http://thefifthworldsg.blogspot.com/2009/04/mouse-guard.html" rel="nofollow"&gt;I recently picked up Mouse Guard&lt;/a&gt;, and intended to come up with a good way of doing this for that game, too. Now I've got other people to &lt;strike&gt;rip off&lt;/strike&gt; collaborate with!</description>
		<content:encoded><![CDATA[<p>Too awesome! <a href="http://thefifthworldsg.blogspot.com/2009/04/mouse-guard.html" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/thefifthworldsg.blogspot.com');">I recently picked up Mouse Guard</a>, and intended to come up with a good way of doing this for that game, too. Now I&#8217;ve got other people to <strike>rip off</strike> collaborate with!</p>
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		<title>By: Sean Nittner</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24828</link>
		<dc:creator>Sean Nittner</dc:creator>
		<pubDate>Sun, 10 May 2009 07:45:47 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24828</guid>
		<description>Okay, I thought it out a little more.  Check out http://wildljduck.livejournal.com/64567.html and let me know what you think.  I'd still like to pack more player activity into some of the steps, but it's a start.</description>
		<content:encoded><![CDATA[<p>Okay, I thought it out a little more.  Check out <a href="http://wildljduck.livejournal.com/64567.html" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/wildljduck.livejournal.com');">http://wildljduck.livejournal.com/64567.html</a> and let me know what you think.  I&#8217;d still like to pack more player activity into some of the steps, but it&#8217;s a start.</p>
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		<title>By: Sean Nittner</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24827</link>
		<dc:creator>Sean Nittner</dc:creator>
		<pubDate>Sun, 10 May 2009 05:24:58 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24827</guid>
		<description>We'll take Mouse Guard as an example.  My goals for training the game would be.

1. To establish the setting (playing mice in a medieval fantasy setting that challenges your existence at every turn).    I'd like people to start thinking about how big the world is to a mouse and how dangerous things like rain or ants could be to a mouse.

2. Establish the mindset of a guard ("Send any mouse to the the job and it may or may not be done.  Ask the Guard to do the task, even death cannot prevent it from completion"). Thankless heroes who exist outside society, the wild west Gunslinger, the Samurai, the Ranger of Middle Earth.

3. Gather a patrol.  Hopefully in steps 1 and 2, the players are participating enough that they are ready to start shooting out ideas for a patrol.  "We need need a tired leader",  "Ooh, and a bee trainer",  "And the new recruit with a chip on his shoulder," etc.  I might skip this step and bring character templates to reduce the paperwork aspect of the game.

4. Once the cast has been established (half baked at this point) and characters selected by players.  The finishing touches should be added as a group exercise - belief, instinct and traits.

5. Examples of play, akin to the DitV accomplishment or a kicker.  Flashbacks to formative experiences for the Guard.  Experience with the core mechanics for resolution.

6. A group challenge.  Either just before meeting Gwendolyn for assignment or just after leaving Lockhaven as the first obstacle.  A morale and team building challenge like chasing a parcel down a stream before it is lost in the rapids.

7.  By this point, the players have started their mission but have been playing all along.

I'm going to work offline at trying to incorporate elements from the process you developed for Polaris to work with these goals.</description>
		<content:encoded><![CDATA[<p>We&#8217;ll take Mouse Guard as an example.  My goals for training the game would be.</p>
<p>1. To establish the setting (playing mice in a medieval fantasy setting that challenges your existence at every turn).    I&#8217;d like people to start thinking about how big the world is to a mouse and how dangerous things like rain or ants could be to a mouse.</p>
<p>2. Establish the mindset of a guard (&#8221;Send any mouse to the the job and it may or may not be done.  Ask the Guard to do the task, even death cannot prevent it from completion&#8221;). Thankless heroes who exist outside society, the wild west Gunslinger, the Samurai, the Ranger of Middle Earth.</p>
<p>3. Gather a patrol.  Hopefully in steps 1 and 2, the players are participating enough that they are ready to start shooting out ideas for a patrol.  &#8220;We need need a tired leader&#8221;,  &#8220;Ooh, and a bee trainer&#8221;,  &#8220;And the new recruit with a chip on his shoulder,&#8221; etc.  I might skip this step and bring character templates to reduce the paperwork aspect of the game.</p>
<p>4. Once the cast has been established (half baked at this point) and characters selected by players.  The finishing touches should be added as a group exercise - belief, instinct and traits.</p>
<p>5. Examples of play, akin to the DitV accomplishment or a kicker.  Flashbacks to formative experiences for the Guard.  Experience with the core mechanics for resolution.</p>
<p>6. A group challenge.  Either just before meeting Gwendolyn for assignment or just after leaving Lockhaven as the first obstacle.  A morale and team building challenge like chasing a parcel down a stream before it is lost in the rapids.</p>
<p>7.  By this point, the players have started their mission but have been playing all along.</p>
<p>I&#8217;m going to work offline at trying to incorporate elements from the process you developed for Polaris to work with these goals.</p>
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		<title>By: Willem</title>
		<link>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24825</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Sat, 09 May 2009 08:35:10 +0000</pubDate>
		<guid>http://www.mythic-cartography.org/2009/03/30/the-pedagogy-of-play-bite-sized-pieces-part-iv/#comment-24825</guid>
		<description>Sure, Sean. Do you have any specific questions? What about how I described the process leaves you needing more info? 

I hope the whole "games as both diagnostic and prescriptive" makes sense, at least - does it?</description>
		<content:encoded><![CDATA[<p>Sure, Sean. Do you have any specific questions? What about how I described the process leaves you needing more info? </p>
<p>I hope the whole &#8220;games as both diagnostic and prescriptive&#8221; makes sense, at least - does it?</p>
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